educational programming. Is educational TV dead on C4? Not quite but it's certainly undergone some serious surgery to alter it recognisable to a 2008 teen. Channel 4 is certainly living up to : Do it first. alter trouble. Inspire change. And I'm glad to have been move of it.
Yes it's a bold experiment but no it's not to 'cash in' on anything. It's just using the web because that's what teens and tweens use most and using the web that they use (adults tend to call it Web 2.0 for them it's just the web). As Channel 4 remains one of the few television channels in the UK to act the tricky 14-19 age group (the only one?) this is just one more set of innovations in 25 years of innovation.
I was lucky enough earlier this year to undergo been appointed member of the fivesome that make up the Education Advisory Board of and I'm very grateful to for supporting my time. I don't experience how much we've helped shape the online programming other than saying 'yes' a lot. 'no' a few times and reassuring and that what they are doing is sight on. As Janey put it:
Socially networked playful participative circumscribe is the only way we can act successful media to engage cause and excite young populate "on the box". The box these days is more likely to be a Nintendo DS screen or PC.
Matt and Alice the commissioners are both avid gamers keen on everything from the world of alter reality games to playing Zelda on the Nintendo DS. Working through some ideas with them on the come in has been a pleasure and expanding on some of the ways we can act young people on this 'designate' of programming as been incredibly challenging.
at from the open of the designate this week and Kevin Anderson has but the thrust of development has been along these lines which might also be interesting to consider for our classrooms and schools:
The new 'programming' online is playful. That doesn't convey that it's trivial but rather it's about getting young people to participate in the communicate act the create by mental act/place/knowledge/learning together. Teens will be encouraged to do this not on some mothership Channel 4 place but rather on their own Bebos blogs and Photobucket sites.
It has a strong social element so that teens are constantly move of a feedback circle on what it's like to change up in 21st Century Britain.
I experience that Matt and Alice undergo had to do a heck of a lot of work to convince production companies to change the way they fling propose and structure these much more playful explorative social 'programmes' where the TV programme might come as the end result of a year's online learning.
The things the indies have come with are great and I'm so happy we can all start playing/viewing/talking about them:
Gaming projects include City of Vice by Littleloud which invitesthe user to solve historical crimes from Georgian London and Six toStart's project The Ministry which explores privacy and identityonline.
Phantasmagoria by EC1 encourages web users to exploretheir identity by tying together profiles across different socialnetworking sites. An online communicate by Maverick Television willencourage teenagers to use web-based tools that can help them to set uponline businesses.
The broadcaster says it wants to encourage amore collaborative supportive environment for young entrepreneurs,moving away from the cliched and aggressive view of business seen onprogrammes such as Dragon's Den.
One thing is sure: the audience isn't on the television. So maybe it's not that a strategy after all...
I'm looking forward to the range of cram they are going to come up and out with.. with ITV pulling their commitment last year to kids programming and the BBC's act at launching a teen brand this year not quite hitting the mark. C4 looks like it has the whole handle to play with!
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Related article:
http://edu.blogs.com/edublogs/2007/12/do-it-first-mak.html
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